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PostSubject: Special Buildings   Wed Feb 17, 2010 1:34 pm

Jedi Temple/Sith Sanctuary
Benefits: Trains Jedi/Sith
Hull: 500
Builds: Sith Worrior/Jedi Knight, Attack 50, cost 100, health 100, train time 1 day
Cost: 4,000
Build Time: 2 days
Training Chart:
lvl 1-2, 1 Day, 100 Credits
lvl 2-3, 1 Day, 400 Credits
lvl 3-4, 2 Days, 400 Credits
lvl 4-5, 2 days, 500 credits
lvl 5-6, 3 days, 800 credits
lvl 6-7, 4 days, 900 credits
lvl 7-8, 5 days, 1,000 credits
lvl 8-9, 6 days, 1,200 credits
lvl 9-10, 6 days, 1,500 credits

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PostSubject: Re: Special Buildings   Wed Feb 17, 2010 2:05 pm

Capital Building
Benefits: This building allows you to hold meetings on planets
Builds: Senet Guard, Heath: 150 , Attack: 50, Cost: 10, Training time: 1 Day (Squad=10 for 100 credits)
Hull: 500
Shields: 500
Income: 10,000 added to planet income, only 1 per faction
Cost: 5,000
Build TIme: 1 Day

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PostSubject: Re: Special Buildings   Sun Feb 28, 2010 7:46 pm

Small Colony
Benefits: This is a small city that only takes up one Building Space on a planet
Hull: 4,000 (this is the outer hull, then once this is breached you can start picking off buildings inside)
Shields: 2,000
Income: 5,000 Added to the planets income
Consists of:
2x Weapons Trade
2x Large Item Trade
2x Small Item Trade
1x Light Vehicle Facility
1x Short Term Holding Facility
4x Geniral Mining Facilitys
2x Landing Pads
Cost: 10,000
Build Time: 2 Days

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PostSubject: Re: Special Buildings   Sun Feb 28, 2010 7:48 pm

Landing Pad
Hull: 500
Shields: 500
Benefits: Allows 10 Ships to land on the surface in half of the time it would take to normally land
Cost: 2,000
Build Time: 12 Hours

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