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PostSubject: --Infentry--   Fri Feb 05, 2010 6:28 pm

Key:
Description: What they are good for
Skills:
Player Attack: How much damage one can do to a player/troop.
Vehicle Attack: How much damage one can do against vehicles
Accuracy: How many hits per turn the player/troop can make
Cover: How well the player/troop can avoid being hit. This is always a negative integer as you subtract the number in your cover skill from the previous attack on you.
Vehicle Piloting: Whether or not the player/troop can pilot a vehicle
Vehicle Accuracy: How many targets a player/troop can hit while in a vehicle
Engineering: How much a player/troop can fix a vehicle. This is always a negative integer as you subtract the number in this skill from the attack done to you in the previous turn





Infantry Types:
General Troop
Description: Meant for general combat/security duties. These are your run of the mill troopers that are only really good in very large numbers.
Skills:
Player Attack: 45
Vehicle Attack: 5
Accuracy: 4
Cover: -10
Vehicle Piloting: Yes
Vehicle Accuracy: 2
Engineering: -5

Assassin Troop
Description: Meant for completely eliminating a single player target without missing.
Skills:
Player Attack: 100
Vehicle Attack: 0
Accuracy: 1
Cover: -60
Vehicle Piloting: No
Vehicle Accuracy: N/A
Engineering: N/A

Artillery Troop
Description: If you have something somewhat large that you need out of the way, these are the guys for the job. Their specialty is in blowing things up.
Skills:
Player Attack: 5
Vehicle Attack: 175
Accuracy: 1
Cover: -25
Vehicle Piloting: No
Vehicle Accuracy: N/A
Engineering: N/A

Elite Troop:
Description: These guys are like secret service. If you want something done to the fullest, these are the guys for the job. They are a bit pricey though
Skills: Player Attack: 75
Vehicle Attack: 75
Accuracy: 7
Cover: - 50
Vehicle Piloting: Yes
Vehicle Accuracy: 5
Engineering: -75

Assult Troop
Description: Meant for assulting entrenched positions, only good with fire support
Skills:
Player Attack: 60
Vehicle Attack: 15
Accuracy: 5
Cover: -25
Vehicle Piloting: Yes
Vehicle Accuracy: 2
Engineering: -10

Engineer
Description: Not ment for non-vehical combat these pilot vehicals and repair stuff, they can also take out mines, if they have to they can go into non-vehical combat, but they need support or they will not survive.
Skills:
Player Attack: 30
Vehicle Attack: 10
Accuracy: 2
Cover: -20
Vehicle Piloting: Yes
Vehicle Accuracy: 6
Engineering: -80

Imperial Guard Troop
Description: These are good for guarding important people, like govoners and faction leaders, these are a must for any faction leader, they carry a geniral lightsaber that does the damage indacated in the player attack
Skills:
Player Attack: 50
Vehical Attack: 25
Accuracy: 8
Cover: -25
Vehical Piloting: Yes
Vehical Accuracy: 4
Engineering: -40
Special Abbility: Adds 25 Health to the person they are guarding every turn untill they are healed, they do this once every turn.

Elite Assassin Troop
Description: Meant for completely eliminating a single player target without missing, this assassin troop goes under cover first as an NPC that is owned by the person, and kills them and leaves using the person's own ship, this Troop also carries a transport device that lets them get away, if they get captured then kill themselves. This person also carries a weapons disbaler, a comunications scrambler, a force disabler, and a cutting blade.
Skills:
Player Attack: 150
Vehicle Attack: 200
Accuracy: 2
Cover: -80
Vehicle Piloting: Yes (Just barraly trained in it)
Vehicle Accuracy: 2
Engineering: -4

Sharp Shooter
Description: A Sniper, this person needs an engineer to target his prey, then he fires. Never Missing
Skills:
Player Attack: 100
Vehicle Attack: 50 (because he can target hard points)
Accuracy: 1
Cover: -100
Vehicle Piloting: No
Vehicle Accuracy: N/A
Engineering: N/A


Mercinary
Description: You walk into the cantina, you see the contack there, he says, "what do you want me to do?"
Skills:
Player Attack: 80
Vehicle Attack: 100
Accuracy: 6
Cover: -60
Vehicle Piloting: Yes
Vehicle Accuracy: 8
Engineering: -75


Clone Trooper:
Description: These guys are good at what they do, they take pride in there job, they look just like a bounty hunter, they come in all forms, this is the Geniral Form
Skills:
Player Attack: 40
Vehicle Attack: 25
Accuracy: 4
Cover: - 25
Vehicle Piloting: Light only
Vehicle Accuracy: 2
Engineering: -25


Clone Pilot:
Description: These are the vehical pilots of the army, they are good at piloting vehicals, but not much more.
Skills:
Player Attack: 15
Vehical Attack: 5
Accuracy: 2
Cover: - 10
Vehical Piloting: Yes
Vehical Accuracy: 4
Engineering: -50


Clone Commando:
Description: These are commanders, they are good for commanding things, these troops also let you command a battle from a difforent planet. These are the best for any job, but get these wisley, they are exspensive.
Skills:
Player Attack: 75
Vehical Attack: 50
Accuracy: 4
Cover: - 50
Vehical Piloting: Yes
Vehical Accuracy: 4
Engineering: -50


Last edited by Founder on Sat Mar 13, 2010 7:55 pm; edited 8 times in total
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PostSubject: Re: --Infentry--   Fri Feb 05, 2010 6:28 pm

General Troop Squad
Consists of: 10 General Troop
Cost: 50 Credits
Days to Train: 0

Elite Troop Squad
Consists of: 5 Elite Troops
Cost: 200 Credits
Days to Train: 2

Artillery Troop Squad
Consists of 10 Artillery Troop
Cost: 150 Credits
Days to Train: 1

Assassin Troop Squad
Consists of 2 Assassin Troop
Cost: 75 Credits
Days to Train: 2


Assult Squad
Consists of 15 Assult Troops
Cost: 200
Days to Train: 1


Engineer Squad
Consists of: 10 Geniral Troops and 2 Engineers
Cost: 300
Days to Train: 3


Imperial Guard
Consists of: 4 Imperial Guard Troops
Cost: 1,000
Days to Train: 4


Elite Assassin Troop
Consists of: 1 Elite Assassin Troop (this is so they dont blow there cover)
Cost: 5,000
Days to Train: 8


Sharp Shooter Squad
Consists of: 1 Sharp Shooter and 1 Engineer
Cost: 4,000
Days to Train: 6


Mercinary
Consists of: 1 Mercinary and 10 Geniral Troops
Cost: 10,000
Days to train: 0 (they are already trained)


Clone Trooper Squad
Consists of: 10 Clone Troopers
Cost: 2,000
Days to train: 1

Clone Pilot Squad
Consists of: 1 Engineer, 1 Clone Pilot, 2 Artillery Troops, 4 Clone Troopers
Cost: 5,000
Days to Train: 3

Clone Commando Squad
Consists of: 1 Sharp Shooter, 1 Engineer, 4 Elite Troops, 1 Clone Commando, 4 Clone Troopers
Cost: 8,000
Days to Train: 6
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